Austrian Masters - 3rd place
Cyreni's Razors
Order
Card sets (10)
Voidcursed Thralls Rivals Deck
(Errata update) Voidcursed: At the start of a round if there are no surviving friendly Voidcursed fighters, choose one surviving friendly fighter. The chosen fighter is Voidcursed.
Voidcursed fighters cannot make actions other than Move actions, Attack actions, Stun actions, Barge superactions and Charge superactions.
Voidcursed fighters cannot make Range 3+ Attack actions.
Voidcursed fighters cannot be driven back.
Voidcursed fighters have a Defence characteristic of 1 Block.
You can only include cards from one universal Rivals deck.
Play formats
Cards: 6 | 9 non-Rivals card/s
Valid:
Relic Open
Not valid:
Championship Nemesis Rivals
Objectives (12)
Total glory - 16
6 |
6 |
0
1 | 1
Gambits (10)
8 | 2
Upgrades (10)
10 | 0
# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
E22 | Commanding Stride | Push your leader up to 3 hexes. After this push your leader must be in a starting hex. | - | - | - | NewestDuplicate | 4/44 (9.09%) | |||||
E34 | Lethal Ward | Pick one objective token. Deal 1 damage to any fighter in the same hex as that token. | - | - | - | NewestDuplicate | 12/44 (27.27%) | |||||
E40 | Sidestep | Choose one friendly fighter and push that fighter 1 hex. | - | - | - | NewestDuplicate | 10/44 (22.73%) | |||||
E48 | Gloryseeker | +1 Damage to this fighter's Attack actions that target a fighter with a Wounds characteristic of 4 or more. | - | - | - | NewestDuplicate | 35/44 (79.55%) | |||||
E51 | Great Strength | +1 Damage to this fighter's Range 1 and Range 2 Attack actions. | - | - | - | NewestDuplicate | 37/44 (84.09%) | |||||
NM264 | The Walls Are Closing In | At the end of the next activation step, deal 1 damage to each fighter in an edge hex. | - | - | - | - | 2/44 (4.55%) | |||||
NM277 | Dark Fortitude | You cannot give this card to a Large fighter. Reaction: Use this after an activation step in which this fighter took one or more actions, if this fighter is in a cover hex. Heal (2) this fighter, then break this card. |
- | - | - | - | 2/44 (4.55%) | |||||
NM282 | Darkwater Anchor | -1 Damage to Range 3+ Attack actions that target this fighter, to a minimum of 1. In addition, this fighter cannot be pushed by enemy warbands. |
- | - | - | - | 13/44 (29.55%) | |||||
NM294 | Mask of Shadows | Illusion Do not spend any glory points when you play this card. At the end of the action phase, or when this fighter is chosen by a gambit or is dealt damage, break this card. This fighter cannot be the target of an Attack action unless the attacker is adjacent. |
- | - | - | - | 2/44 (4.55%) | |||||
BA16 | Launch an Attack | Choose a friendly fighter with one or more upgrades. Break one of the chosen fighter's upgrades. Then choose an enemy fighter within 4 hexes of the chosen friendly fighter. Deal 1 damage to the chosen fighter. If you broke a Denizen card, stagger the chosen enemy fighter. Restricted |
- | - | - | - | 6/44 (13.64%) | |||||
SS1 | Burnt Out | Surge, Dual: Score this immediately after a power step if: You have no power cards in your hand And: You have not discarded and power cards in this round (cards that were played from your hand are not discarded). |
1 | - | - | - | 10/44 (22.73%) | |||||
SS13 | Abasoth's Screaming Idols | Gambit Spell (Channel): If cast, pick one feature token within 3 hexes of the caster. Move that feature token 1 hex. After you have done so, if a fighter is on that feature token, deal 1 damage to that fighter. Restricted |
- | - | ? | - | 6/44 (13.64%) | |||||
TT10 | Taking Advantage | Surge: Score this immediately after an activation step if there are at least as many friendly fighters in enemy territory as there are enemy fighters in that territory. Gain 1 additional glory point if you score this objective in the first round. |
1 | - | - | - | 4/44 (9.09%) | |||||
TT20 | No Safe Ground | Choose one fighter within 1 hex of one or more feature tokens and/or hazard hexes. Stagger the chosen fighter, then push that fighter 1 hex unless that fighter is holding an objective. | - | - | ? | - | 12/44 (27.27%) | |||||
VT10 | Unceasing Imperatives | Score this in an end phase if each surviving Voidcursed fighter from one or more warbands each has one or more Move and/or Charge tokens. | 1 | - | - | - | ||||||
VT26 | Refashioned Priorities | Reaction: Use this after another fighter's Move action or Attack action, if that fighter is not adjacent to this fighter. This fighter can make a Move action that must end on a feature token. This reaction cannot be used more than once per round. | - | - | - | - | ||||||
VT27 | Refashioned Reactions | Reaction: Use this after another fighter's Move action or Attack action, if that fighter is not adjacent to this fighter. This fighter can make a Move action that must end adjacent to one or more fighters. This reaction cannot be used more than once per round. | - | - | - | - | ||||||
PP10 | Prevention Over Cure | Surge: Score this immediately after an opponent's activation step if there are more enemy fighters out of action than the number of objectives held by each enemy warband. | 1 | - | - | - | 7/44 (15.91%) | |||||
PP20 | Slinking in There | Choose a friendly fighter. Push the chosen fighter 1 hex. Push the chosen fighter up to 2 hexes instead if the chosen fighter would end that push on an objective token. | - | - | - | - | 4/44 (9.09%) | |||||
CR5 | Mind Erosion | Score this in an end phase if one or more enemy fighters each have one or more Stagger tokens. | 1 | - | - | - | ||||||
CR6 | Nameless Horrors | Score this in an end phase if each surviving friendly fighter is adjacent to no enemy fighters. | 1 | - | - | - | ||||||
CR9 | Sensory Deprivation | Surge, Hybrid: Score this immediately after a power step if: Three or more surviving enemy fighters each have one or more Stagger tokens Or: Three or more enemy fighters are out of action. |
2 | - | - | - | ||||||
CR10 | Snuff Out | Surge: Score this immediately after your warband deals precisely enough damage to an enemy fighter to take that fighter out of action. | 1 | - | - | - | ||||||
CR11 | Soul Harvesters | Score this in an end phase if more enemy fighters are out of action than friendly fighters are out of action. | 2 | - | - | - | ||||||
CR26 | Great Wake | Reaction: After this fighter's Move action, push a friendly fighter within 3 hexes 1 hex towards this fighter. | - | - | - | - | ||||||
CR28 | Savage Ferocity | +1 Dice to this fighter's Range 1 and Range 2 Attack actions. | - | - | - | - | ||||||
FO3 | Break the Ice | Surge: Score this immediately after your warband deals damage to an enemy fighter, if that was the first damage dealt in this phase. | 1 | - | - | - | ||||||
FO4 | Chill of the Grave | Score this in an end phase if two or more enemy fighters are out of action. | 2 | - | - | - | 9/44 (20.45%) | |||||
FO6 | Cold of the Void | Score this in an end phase if each surviving fighter is adjacent to no fighters. | 2 | - | - | - | 4/44 (9.09%) | |||||
FO17 | Freeze-thaw Finish | Gambit Spell (Focus): If cast, place up to one available feature token in an empty hex within 3 hexes of the caster, then choose an enemy fighter within 1 hex of one or more blocked hexes and/or feature tokens. Deal 1 damage to the chosen fighter. Restricted |
- | - | ? | - | 2/44 (4.55%) | |||||
FO18 | Frozen to the Spot | Choose an enemy fighter. After the chosen fighter's activation in which they made one or more Move actions, deal 1 damage to that fighter. This effect persists until the end of the phase or until that fighter is taken out of action. | - | - | - | - | 2/44 (4.55%) | |||||
FO27 | Everwinter Staff | Attack action 2 Smash 2 2 You cannot give this to a Khorne fighter. This fighter is a wizard with a wizard level of 2, unless it would be higher. |
- | - | - | - | 2/44 (4.55%) |